As the orb descended into the liquid, Grixel sensed a new arcane signature and a sense of apprehension. Liquid orb begins to rise again, a fetal figure inside. A sunsoul genasi emerged; the protector of the house of Shem’esah. The party learned he is an angel; an immortal manifestation of a diety.
When he saw Nimrais, he approached her and offered her his hands. When she took his hand, her appearance changed for a moment to a sunsoul genasi. He touched each of them in turn and each experienced an epiphany.
Athia saw a healed world, Bokonan learned of more dwarves, Grixel saw himself a hero, Nimrais saw two things weighted on a scale (decaying world and a slowly fading world with a last second point of light).
Before he left, he wrote on the ceiling in light, “My role is done, my charge protected. This world is your responsibility now. Only when the elemental chaos has been calmed can this world be restored.” He begins to quickly age, then fades away into smoke.
The party hears something coming from the direction they had come from. They hurried into the next room with four tombs and a pit of goo. A room set up to play the popular goblin game Skull Skull.
On a plaque (tombstone?) in the room, was written “Here lies the noble house of Shem’esah” plus four names: “Ashour, Esam, Minna, and Safa.” On each coffin was a large sun emblem.
The next room was a clean, simple room with a giant stone that rolled over everyone. The wizard in the room shouted, “Kraggle must be warned!”
Grixel realized the room was an illusion- not a clean simple room, but a room of gore and decay. Many different races; the gore is several months old.
And a Klaxon sounds.